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Weekly Threads 101: Making Good Use of /r/gamedev

If you tried posting screenshots, feedback requests or a launch announcement to /r/gamedev, your post may have been taken down with a reques...

270 points, 52 comments

Return of the Networking Thread! Post your gamedev-related Twitter

[Link to the previous thread](https://www.reddit.com/r/gamedev/comments/7nod22/networking_thread_post_your_gamedevrelated_twitter/) --- Po...

230 points, 560 comments

Humble RPG Game Dev Bundle

215 points, 105 comments

We are giving all our audio work on an unfinished project for free

In 2014 / 2015, we worked on a game that never came out. It was a very diverse project, and we composed music for many situations in many st...

219 points, 45 comments

To the developers that actually sell their games, do you prefer people buying your stuff from Steam or the Humble Store?

not talking about Bundles, I mean the Humble Store itself. From the looks of it, Steam's cut and Humble's cut is the same(30%), unless Humbl...

13 points, 14 comments

I fixed my own glitch, it was better than anything else I did today...

So the heading of this lil post is pretty crappy because I didn't know how to best describe it to pull you guys in. I built myself a waterfa...

16 points, 7 comments

Documentation management

When you are working in game studio or in a team of people on game project its unavoidable to generate various documents. I would love to he...

2 points, 0 comments

PSA: Avoid Watson Unity SDK for speech recognition

I've got a very simple Unity "game" that I work on for academic purposes. Only one scene, deployed on iOS only, it's basically just a chatbo...

56 points, 10 comments

EEG+AUGMENTED REALITIES SEX, what would you do with it?

Portable EEG-Head sensors that scan emotions in your brain, so they can be connected with augmented reality and change on touch, serious ple...

0 points, 0 comments

EEG+AUGMENTED REALITIES SEX, what would you do with it?

Portable EEG-Head sensors that scan emotions in your brain, so they can be connected with augmented reality and change on touch, serious ple...

0 points, 0 comments

Are there any VR Publishers?

Ive checked out dozens of lists and explored dozens of publishers for games, pc to mobile, but I've had no luck finding one that specificall...

0 points, 0 comments

How are large areas of water (sea towards horizon) usually made in games?

I have been pondering the issue about how to make that huge area of water you can see in many games which is great to limit the game level/w...

1 points, 2 comments

Which game category on the appstore should I choose for my upcoming game?

Hi guys! I’m currently developing a victorian era boxing card game that was first made as a physical card game which shows in it’s desi...

0 points, 0 comments

Game Anglia review.

0 points, 0 comments

Question? Why do so many engines make it to where you need to load UI into every scene?

Wouldn't it be better if we loaded the UI once and loaded every scene in behind it? This would allow scenes to transition while UI continue...

5 points, 10 comments

How difficult is to write a 2D renderer?

Hello, I'm using my own 2D game engine built around SDL and C++, because I have a very good idea of how my game will look and what exact fea...

3 points, 9 comments

Where do I begin for Game Design?

Hello! I'm a Junior in college currently studying general computer science while also going out for my minor in game design. My goal before...

1 points, 10 comments

HUMBLE RPG GAME DEV BUNDLE Worth it?

Hey guys, i'm currently working on a game in godot. since i'm a programmer and working on it alone, i'm struggling to find enough time to ...

2 points, 9 comments

Where can we give away Steam keys for our game?

We're looking to just get our game out there, get more players, reviews and generally more eyes on it. Where is the best place to give away ...

5 points, 12 comments

Most sought after sound fxs for game devs

Hi devs, me again with my surveys about audio in the game developers world. :) I was wondering what's the kind of sound effects you guys ...

0 points, 1 comments

I've been on the business side of video games for over 20 years, AMA!

I started in the industry in the late 90's as an agent. I was responsible for some of the first deals for companies like Paradox, Starbreez...

40 points, 85 comments